r/DestinyTheGame "Little Light" Aug 17 '22 Starstruck 1 Defeated 1 Wholesome 3 Take My Power 2 Silver 6 Helpful 8

Bring the Thunder: Inside Arc 3.0 Bungie // Bungie Replied x3

Source: https://www.bungie.net/en/News/Article/51678


Like the inevitable lightning that follows storm clouds, Arc 3.0’s time has finally arrived. In 2022, the original trio of elemental subclasses that power Guardians in Destiny 2 have been undergoing a major overhaul. Void was the first subclass to get the “3.0” treatment with the launch of The Witch Queen expansion. Season of the Haunted welcomed Solar 3.0 and, soon, it will be time for Arc-wielders to receive their upgrades. The Destiny 2 development team has been hard at work on this subclass revamp, making sure that the new version of the Arc subclass brings the thunder.

Having lead subclass redesigns with Void and Solar, the team has spent a great deal of time zeroing in on essence of what a subclass revamp is all about: making sure that every aspect of gameplay and every ability and feature fits into the player fantasy. To get there, it all starts with inspiration.

“Arc is really just, ‘go fast and hit stuff,’” said Destiny designer Sam Dunn, when asked about the core fantasy that powered the Arc 3.0 revamp. “We call it the ‘hold W’ subclass. Everything is built around moving forward and enabling aggression and those abilities.”

Powering that high-speed, high-impact goal, one of the prime inspirations for Arc 3.0 was the 2009 action movie Crank 2: High Voltage. The madcap action flick stars Jason Statham as an ex-hitman who has his heart stolen and replaced with a battery. To stay alive, Statham must keep his body electrically charged in increasingly outrageous ways. It’s non-stop, it’s relentless, and it’s a great place to start for the fantasy the team wanted to achieve. Namely ridiculous closing speed and maximum impact upon arrival.

“We had a lot of ideas about, ‘Oh, you get this buff and then—much like Jason Statham's heart —you need to keep it ticking by staying in the fight,” said Destiny designer Mike Humbolt. “[As the design evolved] we strayed a bit from that just because it's hard to achieve that in gameplay of Destiny, where you're deleting 75 monsters in a room and then running through a hallway. But that was the emotional fantasy that we wanted to go for: very much like ‘living on the edge.’”

Those Guardians who have spent some time with the revamped versions of Void or Solar (or with Stasis, for that matter) know the basics of where to begin with Arc 3.0. As with those other subclass options, Arc 3.0 will give players more flexibility over customizing their Guardian’s powers to suit their playstyle, through the introduction of Aspects and Fragments. In addition, new and returning class and melee abilities have been built or refactored for the modern Destiny 2 sandbox, making the subclass more powerful than ever.

Lighting Up New Abilities

Before we dive into the class-specific Arc abilities, let’s talk about the buffs and debuffs that are key to the Arc 3.0 experience. First up is the new buff—amplified—which is key to the Arc 3.0 experience. An amplified Guardian is faster—both in terms of movement speed and in terms of their weapon handling—and more agile, able to perform long slides that can function as a devastating setup for some of the attacks that follow. Unlike other damage type buffs (Void’s invisibility or Solar’s radiant), players don’t need to equip any specific Aspects or Fragments to become amplified. By default, all Arc classes become amplified after rapidly defeating targets with any Arc damage, and equipped Aspects and Fragments offer additional ways to become or benefit from being amplified.

After sprinting for a few seconds, an amplified Guardian will gain another boost in speed (as designer Mike Humbolt put it, “basically as fast as we can make our sprint animation go”), gaining a sizable PvE damage resistance buff, and enabling an even-longer slide ability. (Imagine full-on Metroid speed booster mode, only Samus is now wielding Gjallarhorn). Even if a player is no longer amplified, as long as they keep sprinting, the Speed Booster buff will stay active.

“[In development], Speed Booster probably took the longest for me to get on board with in that you were already moving faster to begin with,” said Humbolt, when asked about the process of developing and refining the verbs for Arc 3.0. “Adding PvE damage resistance to Speed Booster to cement it as a strong gap-closing tool and seeing it being used to move from one cover to the next in playtesting really brought it all together for me. You start sprinting and then you hear this audio swell start to come up and then you're like a jet engine, rocketing around the arena. It’s awesome.”

On the debuffs side, Arc 3.0 is bringing two to the party: blind and jolt. Blinded opponents in PvE won’t be able to see (naturally) and will also be disoriented and unable to fire their weapon. In PvP, blinded opponents will have their screen whited out and their HUD removed for a short period of time alongside a distorted, washed-out audio effect. Jolted opponents who are damaged will periodically send slivers of chain lightning out to nearby enemies, damaging them in the process.

Arc 3.0 also democratizes Ionic Traces, which were previously available only to middle-tree Warlocks. Now available to all, Traces are objects that, when collected, will add energy for all your abilities.

Now that you are familiar with the basics, let’s jump into the classes themselves to see how they’ll be making the most of Arc 3.0.

HUNTER

A Hunter dashing forward crackling with the power of Arc lightning is a sight that is sure to strike fear in the heart of any enemy. As with previous subclass revamps, the team had definite images in mind when considering what the new Arc should feel like in combat. For Hunter, the team imagined the “graceful warrior monk,” giving the Hunter the ability to get in close quarters quickly and effectively make a mess of their opponents in the process.

“For Hunters we wanted to reward staying in close and being safe while you're in close quarters with an enemy, which is very difficult to do in a lot of our content,” said Humbolt. “We wanted to give them tools to stay alive while they either closed the gap or were in a melee combo. That came primarily in the form of giving them crowd control tools.”

To that end, the Hunter’s Arc Staff Super is returning. With Arc Staff, Hunters will be able to block and deflect projectiles with a press of a button as well as perform an armored dodge where, upon dodging, the Hunter is more resistant to incoming damage.

But one Super just didn’t seem like enough to the team, thus the introduction of a brand-new Arc-themed Super, the Gathering Storm. Here, the Hunter leaps into the air, hurling their staff into the ground (or into an unlucky enemy) like a spear. Upon impact, the staff emits a damaging burst that jolts nearby enemies. Soon after, a giant bolt of lightning strikes the staff and overcharges it, creating a large damage zone around it for several seconds—while overcharged, the staff sends out arcs of lightning to damage any enemies that move near it.

On the melee side, the team kept the Hunter’s Combination Blow ability, feeling like it was right in line with the graceful warrior fantasy that they were going for. Kills with Combination Blow will refund dodge energy, increase melee damage, and restore a small amount of health, allowing skilled Hunters to chain their dodges and melee attacks into balletic bursts of beautiful fury. In addition, the Disorienting Blow melee returns, blinding opponents with a devastating palm attack while also now amplifying the Hunter along the way.

Hunters will be able to choose from three Arc Aspects to customize their tactical style:

  • Flow State: Defeating a jolted opponent causes you to become amplified. When amplified, the Hunter’s dodge will recharge faster and make you more resistant to damage, and you have quicker reload times.
  • Tempest Strike: Allows the Hunter to perform a sliding melee that launches an Arc wave along the ground, dealing significant damage and jolting enemies in its path.
  • Lethal Current: After dodging, the Hunter’s melee lunge range is increased and their next melee attack jolts the target and creates a damaging lightning aftershock. When used with the Arc Staff Super, after dodging, the Hunter’s next staff light attack hits twice. In addition, hitting a jolted enemy with a melee attack will blind them.

Finally, and of particular note, Arc 3.0 will also bring back the Blink movement mode for Arc Hunters. In fact, the Blink ability will also include a baseline buff for any class that has access to it (looking at you, Void Warlocks).

“Blink hasn’t really been touched since Destiny 2’s release, and never quite reached the heights of its previous reign of terror,” Humbolt said. “We felt like this was a good time to walk a few of the tuning changes back a little and bring Blink’s potency at baseline up without needing an Exotic equipped.” In practical terms, that means an increased travel distance and a reworked recharge model for the ability that will keep it fresh while still maintaining its effectiveness.

WARLOCK

Player fantasies don’t come any more vivid than what the team had in mind for Arc 3.0 Warlocks. Two separate images were top of mind: the “lightning shaman” and Emperor Palpatine in full lightning-fingers mode while turning Luke Skywalker into burnt toast.

“We wanted the player to feel like they are channeling the power of the storm through their body,” said Dunn. “Controlling the storm, controlling lightning like an elemental conduit.”

Two Supers will be available for Warlocks: Chaos Reach, where players will be able to shoot concentrated beams of Arc energy out of their hand to decimate opponents, and Stormtrance, which is more akin to the image of Palpatine floating around the world, firing electricity from their fingers. This Super combines both the Landfall behavior from previous bottom-tier Arc (creating a damaging shockwave underneath the player) and the Ionic Blink behavior from the old top-tree Arc (allowing the Warlock to teleport briefly during the Super).

Warlocks will have two melees available, both utilizing the power of lightning. The Ball Lightning melee will send out a floating ball of Arc energy that detonates, zapping enemies down from above. Chain Lightning will send out arcs of lightning to strike and jolt the primary target and chain damage to surrounding enemies in the process.

“The Warlock’s whole thing is that being amplified modifies their abilities; it powers them up,” said Dunn. “For Ball Lightning, if you're amplified, the Arc ball will fly out and zap enemies three times instead of just the normal one time, so you can get more damage out of it. For Chain Lightning it chains to more targets.” More specifically, while normal Chain Lightning creates a single set of chains that bounce between a set of number of targets, when amplified, the ability creates two sets of chains, and can potentially jump to twice the number of enemies.

Three Aspects will be available for Warlocks:

  • Arc Soul: The Warlock casts a rift to create an Arc Soul that will assist the player in battle. Allies who pass through the rift will also earn an Arc Soul. The rift charges faster when allies are near. While amplified, any Arc Soul you have or gain is supercharged, increasing its rate of fire.
  • Lightning Surge: The Warlock activates their melee while sliding to transform into a ball of lightning and teleport forward, calling down a field of lightning bolts at the exit point that jolts targets.
  • Electrostatic Mind: Arc ability kills and kills on Arc-debuffed enemies create Ionic Traces. When you collect any Ionic Trace, you become amplified.

TITAN

Titans haven’t traditionally been known as paragons of mobility but, with Arc 3.0, the team is shaking things up. The teams had a couple of inspirations in mind for the Titan Arc revamp: the lead-with-your-fists bare-knuckle brawler and the freight train.

“You don’t get to move the Arc Titan,” Humbolt said, “they move you. The Arc Titan’s ultimate goal is to punch you in the face and so a lot of what we did for Arc Titan was to try and figure out how we facilitate fist-to-face contact as much as possible.”

That desire to punch all the things manifests in a couple of devastating Supers that are returning for Arc 3.0: Fist of Havoc and Thundercrash. While the latter is practically unchanged from before, Fist of Havoc now has an adjusted slam radius that’s halfway between top and bottom path, and the ground slam leaves a damaging field in its wake, while slamming from the air causes damaging AOE effect (from previous top-tree behavior).

In the case of Thundercrash (and other abilities), uncoupling a subclass’ abilities from the old “subclass diamond” system will result in some substantial buffs depending on how players use it. It’s one of the intrinsic advantages that the new Subclass 3.0 system brings to Destiny. “When you start pairing them with different things, even though nothing changed about the actual ability, they can end up getting significantly stronger as a result, because now they aren't locked into a canned set of perks that surrounded them,” Humbolt said. “Thundercrash is a great example of that.”

One of the biggest changes coming to the Arc Titan is the new Thruster class ability. By double-tapping a button, while on the ground, the Titan bursts in their throttle direction at speed, performing a quick first-person evade, comparable in distance to a Hunter’s dodge. “Arc is the damage type that is about mobility, so if we were going to add a mobility boost anywhere [for Titans] it was going to be here,” said Humbolt.

For melee attacks, Titans will retain the Seismic Strike shoulder charge, which blinds enemies. Performing a Seismic Strike while amplified will increase the radius of the blind and the blinding effect will last longer. Ballistic Slam also returns, where players can slam the ground after sprinting in the air, creating a damaging explosion upon impact.

Those returning melees will be joined by a brand-new charged attack known as Thunderclap. Here, the Titan player holds the melee button and charges up Arc energy that can be unleashed in either a quick powerful jab or held and built up, to be unleashed in a furious One Punch Man-style blast that will devastate an opponent. The charged state cannot be stored and the Titan must be on the ground to charge the punch. The damage is significant: a 90-percent-charged Thunderclap will one-shot Guardians in PvP; but that reward will be balanced by the time it will take to build up that charge level and the fact that you must remain stationary to charge, always a dangerous move in PvP.

Like the other subclasses, Arc 3.0 Titans will have three Aspects to select from:

  • Touch of Thunder: Improves Arc grenades in the following ways:

    • Flashbang: Fires an additional blind impulse on its first bounce.
    • Pulse: When the grenade damages an enemy, it creates an Ionic Trace for the Titan. Pulse Grenade damage increases over time as the grenade lingers after impact.
    • Lightning: Grants an additional charge for Lightning grenade, and jolts targets on initial blast.
    • Storm: Creates a roaming thundercloud that moves and tracks enemies (similar to the Stasis Hunter’s Silence & Squall Super), firing lightning bolts at the ground underneath it.
  • Juggernaut: While sprinting and with full class ability energy, the Titan gains a frontal shield that blocks incoming damage. When amplified, the shield is stronger. Once the shield is depleted by taking damage, the player’s class energy is depleted.

  • Knockout: Melee kills trigger health regeneration and make the Titan amplified. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Titan’s base melee becomes Arc-empowered while Knockout is active.

To complement the class-specific Aspects, Arc 3.0 will also introduce a suite of new Fragments, which offer new perks to build upon as well as add bonuses (or penalties) to your Guardian’s intrinsic stats.

Here’s a look at a few of the Fragments to come:

  • Spark of Beacons: When the player is amplified, Arc special weapon kills create a blinding explosion.
  • Spark of Resistance: When surrounded by enemies, the player has increased damage resistance.
  • Spark of Momentum: Sliding over ammo will reload your weapon and grant a small amount of melee energy. Sliding over Heavy ammo increases the amount of energy granted.
  • Spark of Shock: The player’s Arc grenades jolt enemies.

In all, the changes that are coming with Arc 3.0 will give Guardians more ways to bring the pain to the enemies of humanity, while also letting players customize their Guardian to the way they want to play. Fans will have their first chance to see Arc 3.0 in action during next week’s Destiny 2 Showcase, which is coming on August 23 starting at 9 AM Pacific. Check out the Showcase reveal page to learn more!

5.8k Upvotes

u/MisterWoodhouse The Banhammer Aug 17 '22 edited Aug 17 '22

Please note that the blog has been edited with two corrections:

  1. Thruster is a ground ability.

  2. The blind audio effect is no longer a flashbang sound, but rather a washed-out audio distortion.


Bungie Replied links can be found here: https://www.reddit.com/r/DestinyTheGame/comments/wqrayb/bring_the_thunder_inside_arc_30/ikp2l6h/

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u/Ojisan_Neo Aug 17 '22

I just want you all to remember how nice it is right now not getting blinded all the time lol

689

u/TraptNSuit Aug 17 '22

If your ears aren't ringing and Bungie isn't giving you a de facto epilepsy test, are you really playing Season 18?

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u/pokeroots Aug 17 '22

I already have tinnitus... I don't want to experience all the time it sucks enough as is

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u/communistsandwich give hugs to bugs Aug 17 '22

Titans got you in the pipe, 5 by 5. Hear that ringing in your ears son?

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u/ISpeakkTheTruth Aug 17 '22

Nowhere to run, nowhere to hide

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u/TheLegendOfCodavatar Aug 17 '22

Arc Titan is rapidly approaching towards your location…

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u/SuperArppis Vanguard Aug 17 '22

I am a storm that is approaching!

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u/TheRealMSG Aug 17 '22

PROVOOOOOKING

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u/JutsuManiac456 Aug 17 '22

BLACK CLOUDS IN ISOLATION

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u/TheRealMSG Aug 17 '22

I AM RECLAIMER OF MY NAAAAAME

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u/Menaku Aug 18 '22

BORN IN FLAMES I HAVE BEEN BLESSED

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u/TheRealMSG Aug 18 '22

MY FAMILY CREST IS A DEMON OF DEATH

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u/pineboxpyrell haha Bastion go brrr Aug 17 '22 Gold All-Seeing Upvote

Really appreciate this info being released before the season instead of waiting until the day of.

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u/Cozmo23 Bungie Community Manager Aug 17 '22

Appreciate the feedback on messaging here. Glad everyone is enjoying Arc 3.0 on paper, but also can't wait to see everyone see it for the first time during the D2 Showcase on 8/23 and then immediately get to play it when S18 goes live. Going to be a fun day.

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u/engineeeeer7 Aug 17 '22

Same. This is perfect timing

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u/StriderZessei Vanguard's Loyal // For Cayde-6 Aug 17 '22

The thought of Samus with a Gjally makes me feel.... things.

125

u/ehanu_rehu Aug 17 '22

Samus already has her own Gjally. Chozo-tech missiles ain't nothin' to sniff at.

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u/Heldrake21 Hidden Shotgun Club Aug 17 '22

Now we need an Arm Cannon ornament for Jotum and we have Metroid on D2

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u/RedditWaffler Aug 17 '22

Same. Excited now.

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u/a_blk_guy Aug 17 '22

I think we can chalk last season of trying to surprise drop things as an experiment. At least they are willing to go back on some things that dont land

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u/BiomassDenial Aug 17 '22

They seem to have a winner this time around which helps.

If I were Bungie I wouldn't have been hesitating to release this, as even warlock which seems to be the least revolutionary still has enough interesting hooks I'm excited to try it out.

Compare to solar and void which had obvious losers this seems much healthier.

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u/[deleted] Aug 17 '22

Spark of Beacons: When the player is amplified, Arc special weapon kills create a blinding explosion.

So uhh, salvager's salvo is about to be insane.

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u/Shadowmaster862 I am the most Titan-est Titan! Aug 17 '22

Forbearance and Dead Messenger too, holy cow.

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u/quikmike Aug 17 '22

Plug one with res burst too

134

u/Mule_Fritters Aug 17 '22

Can’t wait to try Cloudstrike.

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u/quikmike Aug 17 '22

I love cloudstrike, so satisfying when that lightning comes crashing down. I hope it has some time to shine next season.

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u/amiro7600 Aug 17 '22

I remember somewhere bungie said salvagers wasnt broken cus it couldnt do blinding stuff woth blinding nades

Now... theres nothing it cant do

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u/NightmareDJK Aug 17 '22

You have to get the kill though and lose the utility of being able to get the instant blind in hard content that you can with a dedicated blinding GL.

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u/colantalas SMASH Aug 17 '22

Nezarec’s Whisper is gonna be fun too.

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u/Sumibestgir1 Aug 17 '22

Literally everything you could want in a GL. Spike grenades and Blinding, Ambitious assassin/demolitionist and chain reaction. This shit will be broken

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u/Jaegertastic Aug 17 '22 Helpful

Son of a gun, hunters actually got a spear-like super, hot damn!

587

u/Venaixis94 Aug 17 '22

I’m over the moon. I’d never thought they’d do it. And this super actually seems like it could have some endgame viability too

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u/WesRehn "Stop touching me!!" Aug 17 '22 edited Aug 17 '22

Kind of sounds like it almost completes the trio of "stand & fight" supers -- Solar Warlock Well of Radiance, Void Titan Bubble, and now an Arc damage field for Hunters that radiates lightning. I bet with the right build or possible reworked exotic, the up time, survivability, and crowd control could be intense.

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u/JerryBalls3431 Aug 17 '22

A one-and-done damaging AOE super sounds great for every level of the game. Maybe it won't have quite the add control capabilities of stasis hunters (and freezing in general) but that super sounds great for area control, which is useful in every difficulty level in the game. Super stoked about that.

Now that I think about it, are the only two one-and-done damaging AOE supers both on hunters now? Silence & squall and now the new arc one? They're my favorite kind of super, so I'm not complaining

147

u/GuudeSpelur Aug 17 '22

The Nova Bomb variant that no one uses also leaves a damaging vortex.

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u/PinkieBen Guardians Make Their Own Fate Aug 17 '22

Thundercrash technically leaves like a pulse grenade effect for a bit too, though I don't think I'd quite count that as an AOE thing with how short it is

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u/wholesome_dino Aug 17 '22

More like it doesn’t matter that there’s an AOE after everything’s been fisted already

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u/SubjectThirteen Aug 17 '22

POLE DANCER SUBCLASS

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u/Abulsaad Aug 17 '22 edited Aug 17 '22

Same, I at most expected an arcstrider with a different gimmick rather than reflect. An entirely new super sounds incredible

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u/kayomatik Aug 17 '22

Really wanna drop one of these on a well of radiance and go ham on something with swords

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u/Accurate_Arm6493 Aug 17 '22

I want to drop one of these with Well AND bubble. Imagine these 3 at the same time, holy smokes

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u/reicomatricks Aug 17 '22

Seems like an opposite Well of Radiance.

Throw down weapon, get AoE of damage instead of healing.

Pretty dope.

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u/MSB_Knightmare Aug 17 '22

evil well

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u/Gerf93 Aug 17 '22

Bad of Radiance

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u/Bruccini Aug 17 '22

Hell of Radiance

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u/nickmoe Aug 17 '22

Well of Suffering

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u/LegendOfVinnyT Aug 17 '22

Arc Javelin. Rasputin approves.

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u/theexsparrowment626 Aug 17 '22

I am blown away that they actually did it

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u/alexsensei Aug 17 '22

Spark of Beacons: When the player is amplified, Arc special weapon kills create a blinding explosion. 

That is interesting. Get your best Arc special weapons at the ready.

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u/d1lordofwolves Aug 17 '22

Nezarec's Whisper, then glaive combo everything to death. Sounds fun!

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u/RyWestle Aug 17 '22

I wonder if the melee kill would trigger the blind effect. 'Cause if so, that glaive would be the best option for PvP after S18 drops.

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u/UselessDeadMemes Aug 17 '22

No. Glaive melees are kinetic.

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u/a_drunk_pigeon Riven Of A Thousand Yeets Aug 17 '22

FORBEARANCE GANG RISE UP

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u/Kaldricus Bottom Tree Stormcaller is bae Aug 17 '22

Me grabbing Salvagers Salvo: When do I call my doctor for this erection?

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u/S-J-S Aug 17 '22

Forbearance with Chain Reaction plus Spark of Beacons on top... time for framerate dropping.

And get ready for all the PVP Striker mains.

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u/BallMeBlazer22 Moon's Haunted Aug 17 '22

D1 vets just had got some massive PTSD from hunter blink and juggernaut shield returning in the same update.

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u/koto_hanabi17 Warlock Justice Aug 17 '22

I had a freaking fit when I read that. So I can have softcore Twilight Garrison for my class ability, Shoulder Charge as movement tech, and an Jug Shield if I want to run around on the ground while I can also have Anteaus Wards?

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u/Kodiak3393 Heavy As Death Aug 17 '22

Don't forget being able to shift into MAXIMUM OVERDRIVE when sprinting while amplified.

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u/AgentPastrana Aug 17 '22

Jug shield, the spark that makes specials blind, and the stupid speed boosts are gonna be a THREAT in crucible, Matador 64, Fourth Horseman, Forbearance, and Found Verdict are all gonna be nuts. Scary how many of those are shotguns as well

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u/LuckyFox07 Aug 17 '22

I mean they did say that arc titan is the Unstoppable train for a reason

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u/koto_hanabi17 Warlock Justice Aug 17 '22

My new Titan Build title:

Always

Be

Closing

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u/RPColten Aug 17 '22

Better get the coffee brewing. You earned it.

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u/Razor_Fox Aug 17 '22

In the words of a certain crucible commentator.....YEEEEEEEEEEEEESS!

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u/Shadowmaster862 I am the most Titan-est Titan! Aug 17 '22

I'd be more worried if it were Blink Strike more than anything. THAT was legitimately broken.

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u/Jaerthebearr Aug 17 '22

Ah yes, the stabbing someone in the face and getting "Backstab" damage for a 1HK XD

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u/ItsMcLaren Team Cat (Cozmo23) Aug 17 '22

Ye olde Frontstab. Very lethal, occasionally.

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u/DopeSheet89 Aug 17 '22

Creates a roaming thundercloud that moves and tracks enemies

Oh Yes.

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u/gingy4 Warlock Supreme Aug 17 '22

I'm sad that it was given to titans that sounds like a thing a "lightning shaman" would be able to do and I wish warlocks had it D:

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u/StiggleThePitchfork Aug 17 '22

it feels a little weird since warlocks got grenade enhancing aspects for the other two subclasses

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u/JoberXeven Heart of Inmost Lightning Aug 17 '22

In this case, titan was the only odd man out in regards to not having an enhanced grenade aspect across all the 3.0 elements, and it's filling in the gap left by magnitude, an old part of arc titan that granted double grenade charges.

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u/ObviouslyNotASith Aug 17 '22

And yet Chaos Accelerant still needs to be overcharged to grant extra effects.

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u/atfricks Aug 17 '22

They really shouldn't have removed the damage increase for charged grenades with 3.0.

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u/chilidoggo Aug 17 '22

Arc Titan has always had a bit of an identity as a demolitionist too. Top tree got the extra grenade and duration, plus shoulder charge recharging it.

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u/Grabthars-Hammer Aug 17 '22

Am I overreacting or is this going to make PvP... complete chaos?

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u/Yowhathow Aug 17 '22

The Forsaken era Arc Titan stirs from his slumber...

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u/DivinePotatoe Aug 17 '22 Silver

It opens it's maw and utters only one terrifying phrase:

"Yare yare daze."

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u/BaconIsntThatGood Jade Rabbit is my Spirit Animal Aug 17 '22

What subclass update hasn't?

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u/TrueLordOfPotatoes Aug 17 '22

Honestly doesn't feel too far out of reach.

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u/Lanky_Luis Aug 17 '22

A chaos reach if you will

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u/CurvedSolid Aug 17 '22

It is our Destiny 2

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u/LuckyFox07 Aug 17 '22

Let's be honest with ourselves, PvP has been chaos since void 3.0

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u/GroundbreakingBee916 Aug 17 '22

Let’s be honest with ourselves: PvP has been chaos since forsaken.

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u/megamando That Wizard came from the Moon... (RIP Dinklebot) Aug 17 '22

was it not already complete chaos?

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u/FKDotFitzgerald Aug 17 '22

Gotta say, did not expect Crank 2: High Voltage and One Punch Man references in this update. They really know their audience on this one.

Couldn’t believe half the shit I was reading. Obviously we won’t be certain of anything until we get our hands on it and start putting builds together but this looks like an insane best case scenario.

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u/The_Owl_Bard A New Chapter, for An Old Legend Aug 17 '22

Jason Statham was the inspiration for Arc 3.0 😂

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u/Alder_ Aug 17 '22

Between the OPM and the Mustang fire click, Bungie is really leaning into the anime power fantasy

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u/FKDotFitzgerald Aug 17 '22

Yeah I’d say giving Warlocks the Kamehameha Wave in Forsaken really opened the floodgates and I’m here for it.

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u/dildodicks THIRSTS FOR YOUR LIGHT! | Vanguard's Loyal Aug 17 '22

also nova warp at the same time

114

u/FKDotFitzgerald Aug 17 '22

Pretty sure they even described Nova Warp as “really anime” when they first showed it off lol

41

u/Tekim89BRNT Aug 17 '22

First time I used it I found a clip of a streamer calling me a Weebwalker. Guardian theater is great for that kind of thing sometimes.

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u/Erraticmatt Aug 17 '22

Can't wait for the saitama themed montages on YouTube XD

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u/Aceblast135 Aug 17 '22

I want to keep expectations low but it's hard when it sounds so good!

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u/RiseOfBacon Bacon Bits on the Surface of my Mind Aug 17 '22

Flow State and Spark of resistance on top of lightning slides making this sound like a very aggressive play class / great for add control

Looking forward to this

214

u/bn_rambo Aug 17 '22

A melee build with a one-two bunch shotgun, assassin's cowl(or liar's handshake) the combination blow feedback loop, striking light, the new aspects, well of ions, melee well maker and elemental charge is going to be a really fun build.

REALLY hoping that these new intrinsic buffs to dodge CD are a way of removing hunter reliance on mobility/powerful friends in every build that requires a dodge loop.

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u/RiseOfBacon Bacon Bits on the Surface of my Mind Aug 17 '22

Yeah that’s my thoughts because then we can focus on synergy to keep dodge up time rather than going hard on Mobility. however with Res as strong as it is and then the resistance fragment going to be worth seeing how much % it adds to either way

8

u/Ross2552 Aug 17 '22

I read the entire Hunter section with the mindset of “how will this work with Assassins Cowl” and I left that section (and the fragments section) feeling very very happy

46

u/BNEWZON Drifter's Crew Aug 17 '22

Preferably they just buff mobility to the level of recov/resil, so it is no longer just a “reliance” and an actual good stat to spec into. Not having 100 feels like complete ass but it sucks missing out on one of the Big 2

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u/PinkieBen Guardians Make Their Own Fate Aug 17 '22

Am I gonna get my butt kicked in PvP just trying to pull off that new titan one punch attack over and over again just for the fun of getting one kill with it? You bet your ass I am.

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u/dodi3342 Team Bread (dmg04) // bread or dead Aug 17 '22

donkey kong main

10

u/PinkieBen Guardians Make Their Own Fate Aug 17 '22

Nah I prefer Kirby, always trying to get that charged hammer hit lol

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u/Rainzuke Aug 17 '22

"Titans haven’t traditionally been known as paragons of mobility"

I had to chuckle ngl

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u/TYBERIUS_777 Aug 17 '22

We move fast in a straight line lol.

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u/Kaldricus Bottom Tree Stormcaller is bae Aug 17 '22

I thought that was pretty funny when Void and Solar have a sprint melee, Stasis has a movement melee, Thundercrash was literally called Code of the Missle.

22

u/nsummers02 Aug 17 '22

Totally agree, except for the Stasis melee. That thing has been hot poopy since the nerf like a year ago.

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u/Kapjak Aug 17 '22

Juggernaut: While sprinting and with full class ability energy, the Titan gains a frontal shield that blocks incoming damage. When amplified, the shield is stronger. Once the shield is depleted by taking damage, the player’s class energy is depleted. Knockout: Melee kills trigger health regeneration and make the Titan amplified. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Titan’s base melee becomes Arc-empowered while Knockout is active.

Arc titans going to be a nightmare again for crucible

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u/Gbrew555 Warlock Master Race! Aug 17 '22

Skullfort Titan looks absolutely insane with these aspects!! Add in that DR fragment as well.. oh baby.

And that new Hunter super sounds really cool!

These keywords, so far, sound more exciting than Solar 3.0. The question is… how will it far in endgame PVE?

216

u/gotenks2nd Aug 17 '22

Imagine skull fort PLUS shoulder charge PLUS juggernaut man

105

u/Heart_OF_Darkness004 Fallen Titan Aug 17 '22

I think Skullfort is gonna get more use from me than Cuirass. Im pumped

40

u/NovaPrime15 I read shit Aug 17 '22

I just moved Skullfort back to my Titan in anticipation. I feel like that has chance to be an insanely powerful build when it's coupled with something like Riskrunner. Get amplified from a couple of quick kills, punch everything in sight

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u/Vulking Traveler, pour forth your light, and fill my fist with might! Aug 17 '22

Everything sound great, but being so melee focus could be super dangerous on things like GMs. Thankfully you get DR from additional sources that may stack with Resilience DR and DR mods.

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u/MasterOfReaIity Transmat firing Aug 17 '22

HUNTERS GET BLINK

And whoever on this sub said Hunters needed a Tesla coil super, you got your wish

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u/BiomassDenial Aug 17 '22

Sooo fucking happy there is another option for Hunter super.

Will be interesting to see what sort of damage output Gathering Storm has and whether it is viable for boss dps.

Good to see they have rolled the various abilities from all three trees in together on arc staff as well.

Wonder if they are going to retouch blight ranger? No mention of an out of super deflect to utilise it like some guessed.

107

u/Anonymous521 Aug 17 '22

Regardless of how much damage it does, it’ll be nice to have a one-and-done option that lets you get back to weapon DPS quickly on Arc hunter.

15

u/blackviking147 Team Cat (Cozmo23) Aug 17 '22

It would be even better if it still counts as "Arc staff hits" for raiden flux. Imagine if it slowly amplifies itself and increases duration.

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u/WiserCrescent99 Aug 17 '22

Imagine Juggernaut and MK. 44 Stand Asides... IM FUCKIN INVINCIBLE

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u/Shadowmaster862 I am the most Titan-est Titan! Aug 17 '22

Kids are cruel, Jack!

34

u/Bananapeels3000 Melee Only Titan Aug 17 '22

And i'm very in touch with my inner child!

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u/CDG710 Aug 17 '22

Hunters get blink

Titans get a shield on sprint and a dodge

RIP pvp

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u/[deleted] Aug 17 '22 Table Slap

Say something nice about Warlocks.

434

u/KentuckyBourbon94 Xivu Arath Apologist Aug 17 '22

You guys have like a really nice personality

136

u/Kaldricus Bottom Tree Stormcaller is bae Aug 17 '22

blushes

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u/cakey_cakes Aug 17 '22

O-Our arc buddies will shoot faster when we're amplified....😈

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u/N9Nz Aug 17 '22

😩 as I'm scrolling all I'm seeing is Titan: 😍 Hunter: 🥰 Warlock: 😶‍🌫️

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u/Lemondisho Aug 17 '22

As a Warlock, I am deeply jealous of that Titan grenade Aspect.

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u/bitch_lasagna92 Aug 17 '22

I'd be less jealous if they have let us keep arc web

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u/Eternal_Reward Aug 17 '22

Those Hunter aspects all look like they’re gonna synergize insanely well dear lord.

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u/lxxTBonexxl Embracing the Darkness Aug 17 '22

They must be making up for how garbage Arc has been for Hunters because I can’t wait to be able to pull out the new and improved combination blow playstyle now with blink lmao.

If they make combination blow work with glaives in the near future it’s going to be crazy good

33

u/Koozzie Aug 17 '22

They also nerfed combination blow's health regen, so the dodge melee dodge will be slightly harder

Liars handshake will be a mainstay

12

u/Last-Instruction739 Aug 17 '22

I’m here for hot Liars Handshake talk

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u/greenteaarizona_ Aug 17 '22

a titan dodge with shoulder charge, knockout, AND THUNDERCRASH? I am about to be a menace

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u/seedconfusion Aug 17 '22

Add trench barrel legend of acrius

39

u/SaintSteel Aug 17 '22

Don't forget Juggernaut is back baaaybeeee3

15

u/JavanNapoli Aug 17 '22

I am shaking and crying. Antaeus Ward - Juggernaut Titans are going to be fucking awful to fight against

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u/eliasgreyjoy Aug 17 '22 edited Aug 17 '22

HUNTER BLINK IS BACK ON THE MENU, BOYS

Also, pseudo-Twilight Garrison dodge maneuver for Titans? Spicy.

141

u/SteelGreek Still trying to git gud... Aug 17 '22

PTSD D1 blink shotty meta intensifies.....

8

u/Actualreenactment Aug 17 '22

Oh my gosh I totally forgot about blink shotgun, now I can't get it out of my head...

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u/bobsmademedoit Aug 17 '22

Honestly that hunter rework sounds sick, I’m stoked to try the new super.

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u/shadowgattler Aug 17 '22

Same. It has all 3 things I want. Blink, combination flow and javelin super.

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u/KingOfTheKarp Aug 17 '22

Did they just add Twilight Garrison back with the Arc subclass!!!

534

u/FKDotFitzgerald Aug 17 '22

Kevin Yanes tried to hint about this to people

362

u/9HashSlingingSlasher Aug 17 '22

And they killed him for it 😭

269

u/Deserive Aug 17 '22

No, just threatened to. 🙃

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u/[deleted] Aug 17 '22 Silver Helpful Wholesome Take My Energy

[deleted]

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u/Erraticmatt Aug 17 '22

I think its likely going to be ground only, to make it separate from warlocks, but I can personally say; this is enough. This is what people like me have been asking for.

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u/riddlemore Gambit Classic Aug 17 '22

Warlock sounds like its changed the least tbh

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u/ShrevidentXbox Aug 17 '22

Considering what happened to Bottom Tree Dawnblade, I will gladly take little change over my subclass straight up not existing anymore.

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u/UberDueler10 Aug 17 '22

At least Chaos Reach and Arc souls can be used together now.

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u/Tarcion Aug 17 '22

These Titan changes look spicy! Depending on the DR in PvE, the charging, melee Titan might actually be viable

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u/NUFC9RW Aug 17 '22

It'll likely be great anywhere below endgame where there are no phalanxes.

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u/katzura66 Gambit Prime // Enough fooling around Aug 17 '22

Is it safe to assume Warlocks lost transcendence?

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u/Zorak9379 Warlock Aug 17 '22

Since it wasn't mentioned here, I think that's a good assumption, yeah

81

u/NiftyBlueLock Stronghold, Strong Opinions Aug 17 '22

I’ve said it before, I’ll say it again.

Bungie is moving away from super duration boosting perks. Dawnblade lost it, now stormcaller and striker will lose it. That’s going to be the domain of exotics now - raiden Flux, Gwisin, Geomags, Crown of tempests, Doomfang Pauldrons.

Now we just need one for arc titans. I don’t know, maybe call it, Eternal Warrior, or something.

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u/J1oe Buff scouts Aug 17 '22

Buff to blink

Never thought I'd see the day

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u/Errtingtakenanyway Aug 17 '22 edited Aug 17 '22

The madlads did it. They gave hunters blink again.

Also gave titans twilight garrison? D1 vibes just got intensified

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u/Cole_Basinger Aug 17 '22

Don’t forget juggernaut too

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u/IlovemycatArya Aug 17 '22

I'm glad they released this before the 23rd. It's looking like some fun times next season

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u/TheMattInTheBox Aug 17 '22

New super, blink, lethal current and flow state? With spark of resistance? And liars handshake? And legend of acrius with trench barrel? And another one-two punch shotty?

Oh yeah boy

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u/Ryan_WXH Aug 17 '22

One of the biggest changes coming to the Arc Titan is the new Thruster class ability. By double-tapping a button, the Titan bursts in their throttle direction at speed, performing a quick first-person evade, comparable in distance to a Hunter’s dodge. “Arc is the damage type that is about mobility, so if we were going to add a mobility boost anywhere [for Titans] it was going to be here,” said Humbolt.

Yum. Just YUM.

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u/dothefanDango92 Aug 17 '22

I fully believe in wait and see until it's in game. But I feel PvP will be very arc Titan heavy on what I read, I could be wrong though.

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u/orogiad one chants out between two worlds Aug 17 '22 edited Aug 17 '22

just in case you thought PVP sucked THIS SEASON, we bring you Arc 3.0!

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u/tenflare Aug 17 '22

New super and blink. As a Hunter, I got everything I wanted and more. Super looking forward to this.

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u/Fanglove Aug 17 '22

Warlocks seem to be the same as we have now?

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u/AshByFeel Aug 17 '22

I was hoping for more new stuff. But hopefully the new melee is a gamechanger cuz that's all we got.

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u/too-lowkey Aug 17 '22

My Heart Hurts

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u/AWildeOscarAppeared Aug 17 '22

Basically. But I guess at least we didn’t lose 1.5 trees like we did with solar

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u/Aceblast135 Aug 17 '22

It seems like the least amount of changes were made to warlock but combining aspects of the previous subclass will probably make some very good combinations. Also, from the sound of it warlocks can literally materialize as a lightning ball which sounds awesome.

139

u/Stenbox GT: Stenbox Aug 17 '22

Also, from the sound of it warlocks can literally materialize as a lightning ball which sounds awesome.

That's basically a blue blink that deals damage at landing location, at the cost of your melee charge. Sounds fun for sure, but I'm not sure if it will be practical.

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u/LeZytv Aug 17 '22

was really dreading using Arc on hunter for next season but reading the changes to the subclass, im pretty excited to use it

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u/SparksTheUnicorn Give Vesper an Over-Shield During Rift Animations Aug 17 '22

I really wish Chaos Accelerant would get a buff. Its now by far the least interesting and impactful of all the grenade boosting aspects

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u/SirKhrome Vanguard's Loyal // All y'all traitors! For the Vanguard!!! Aug 18 '22

I remember people thought warlocks were Bungie favorite back during void 3.0...

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u/SparksTheUnicorn Give Vesper an Over-Shield During Rift Animations Aug 18 '22

Oh how wrong they were

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u/ottknot2butdoes Aug 17 '22 Take My Energy

I suppose there’s a bright side for warlocks. While everyone else is figuring out how to use their new stuff we will already be up to speed?

16

u/Nyctophyllia Aug 17 '22

LOL that's a warlock way of looking at it "why have fun when we have the knowledge?"

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u/0ShadowKing0 Aug 17 '22

Why do warlocks have the slide aspect and titans have the grenade aspect lmao.

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u/MidnightWolf12321 Pickles12321 (Xbox) Aug 17 '22

I may actually switch off warlock for this one

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u/FROMtheASHES984 Aug 17 '22 edited Aug 17 '22

I’ll definitely wait until it’s out to pass judgement on it, but the Arc warlock seems really lackluster on paper. Though maybe lackluster isn’t the best term since Arc warlocks have an all around good kit already - just not as exciting or flashy as Hunters and Titans for now. At least they didn’t neuter the supers like dawnblade. Here’s hoping for some sort of hidden Chaos Reach interactions or exotic reworks.

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u/Clonecommder Gambit Prime // Reckoner Gang Aug 17 '22

I feel ya. The Warlock one looks strong and good, but doesn’t seems as flash or fun as others, especially Titan.

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u/YeezyReddit Aug 17 '22

They absolutely cannot stop buffing Forbearance

It gets blinding grenades now too

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u/VoidHaunter Aug 17 '22

The best news for warlocks is that blink is getting buffed. Otherwise this isn't terribly exciting for them. Hunters are getting a lot of love for what was easily the worst subclass in the game so that's good. Titans have their class fantasy of putting their opponents against a wall and they are the fucking wall.

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u/t_moneyzz King of Bad Novas Aug 17 '22

Love when the biggest hype part of Arc 3.0 is for our fuckin void subclass lmao

20

u/VoidHaunter Aug 17 '22

I am a bit annoyed that the "lightning shaman" isn't getting the storm cloud grenade, but instead we get a goofy melee that probably will get us killed more than anything.

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u/[deleted] Aug 17 '22

They brought back JUGGERNAUT

🦍🦍🦍

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u/Sylon00 Aug 17 '22

As a warlock main, this update seems…mostly the same. Which is fine, I guess we didn’t need much changing. I just hope stormtrance isn’t neutered like dawnblade is.

That being said, playing hunter might be a lot of fun. That spear super sounds pretty badass!

38

u/Arrow_Maestro Aug 17 '22

Solar Warlock still in desperate need of a fix.

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u/Erraticmatt Aug 17 '22

As a titan main, I have never been so aroused by a set of patch notes.

Honestly, between that new class ability and the saitama melee, I couldn't say which I'm more hyped for. And the aspects, amazing.

10/10 bungie, this is the way I want to play titan!

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u/Leave-A-Note Salty Banks Aug 17 '22 edited Aug 17 '22

Warlocks on paper feel like they got the least out of this update too. Seems for them more of a “balance and tweak” Arc update. Interested in seeing more about the fragments and seeing how Warlock can change a bit there.

Otherwise, the Hunter and Titan changes are hugely welcome and I’m hyped.

Edit: I feel the need to clarify- I’m not disappointed with the changes. Arc Warlock felt pretty good to start. The changes are totally welcome, just on paper feel underwhelming. I imagine I’ll have better things to say in a week once the buildcrafting starts.

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u/Talmanes159 Aug 17 '22

I was hoping to see the supers get decoupled from exotic armors. Chaos reach has never felt great without geomags, and same for storm trance with crown of tempest.

It will be interesting to see if we can build the supers to feel powerful with different exotics.

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u/Shadowmaster862 I am the most Titan-est Titan! Aug 17 '22

To be fair, Thundercrash and Arc Staff don't feel too good without Falling Star and Raiden Flux.

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u/IGJFlew Aug 17 '22

Bro the Modular Lightning Warmind mod with the Seraph/Ikelos SMG is gonna slap this season holy shit

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u/Deserive Aug 17 '22

Wow, they really did give Arc Hunters a new super. Sick

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u/Keundt Aug 17 '22

Will warlocks ever get slaps back?

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